A clone of the classic Breakout/Arkanoid game, with way too many particle effects added. I wrote this game mainly as an exercise in actually finishing a project for once. I picked Breakout since I figured it would be one of the simpler games to make, while still providing the opportunity to extend it with more fancy stuff through power ups.
The game is implemented using the Zig programming language. Rendering is handled with the excellent sokol library (through the sokol-zig bindings), allowing it to be exported to multiple platforms including the web (through WASM).
The desktop version has a simple level editor (although adding new levels requires recompiling the project, since they're embedded in the binary).
All sound effects are made by me using Dirtywave M8.